Post by Darth Kairos on Oct 5, 2019 0:36:30 GMT
((Hey Luc, just to break down movements a bit more, the Vornskr have a speed of 8 squares (a square is 5ft). What this means is that the Vornskr can use their Move Action to move up to 8 Squares (see the squares on the map) in a single turn. They can move less if they want, or they could move four, do something, and then move another four, but they get that many. You could say that the one that fell in the water is in what's called 'Difficult Terrain' - this is terrain that's hard to move through, and you move through it at half of the usual rate (so if a Vornskr was trying to wade all the way down the river, they would be reduced to a movement speed of 8). So the one in the water could have, at your discretion, spent two movement to get to the bank, climbed the bank (perhaps that would also require two movement), and then have four left to get back in the fight. Not saying you did anything wrong, mind, just want to make sure you understand how movement works!
Also - don't forget Kairos, Kai'Aati, and I think Seven all have Soak (which does need to be updated, I'll be doing that later)!))
"Alright, tired of this," Kairos muttered. True, he was mostly trying to evaluate Kai'Aati's skills...but at the same time, "Get the hell off me," he snarled as he took a decisive slash at the Vornskr that still had him trapped in place.
With a whirl of his red blade, Kairos cut the creature in two and spun deftly about to strike at the Vornskr attacking the droid behind him.
This attack didn't split the creature in two, but drew a painful line across its hide nonetheless.
1d20+13·2d8+6·1d20+15·2d8+6
Also - don't forget Kairos, Kai'Aati, and I think Seven all have Soak (which does need to be updated, I'll be doing that later)!))
"Alright, tired of this," Kairos muttered. True, he was mostly trying to evaluate Kai'Aati's skills...but at the same time, "Get the hell off me," he snarled as he took a decisive slash at the Vornskr that still had him trapped in place.
As a Full-Round Action, Kairos uses the Double Attack perk. With double attack, he makes two attacks (instead of one) this round, but both attacks are at a -5 penalty. Kairos attacks Vornskr 3 first and takes a -7 penalty (Double Attack, Grappled), while the Vornskr takes a -5 penalty (I think a few wires got crossed, because Vornskr 3 isn't grabbed).
gNSyDFaop_1d20+13That hits, Kairos rolls damage (it is physically impossible for Kairos not to kill this thing):
p_2d8+6Sorted.
gNSyDFaop_1d20+13That hits, Kairos rolls damage (it is physically impossible for Kairos not to kill this thing):
p_2d8+6Sorted.
With a whirl of his red blade, Kairos cut the creature in two and spun deftly about to strike at the Vornskr attacking the droid behind him.
Kairos makes his second attack at Vornskr 2, this time at -5 (since he's no longer grabbed):
p_1d20+15Hits, rolls damage:
p_2d8+6Respectable, but melee attacks kinda suck lol.
p_1d20+15Hits, rolls damage:
p_2d8+6Respectable, but melee attacks kinda suck lol.
This attack didn't split the creature in two, but drew a painful line across its hide nonetheless.
1d20+13·2d8+6·1d20+15·2d8+6