Post by Kryentios on Oct 25, 2015 7:14:14 GMT
Sith Name: Kryentios
Real Name: Unknown.
Age: Around 145 standard years, but looks around 20-30
Species: Firrerreo
Homeworld: Firrerreo
Gender: Male
Height: 6'3
Weight: 180 lbs
Eyes: Faintly glowing Blue, when the nictitating membrane is in place, his eyes are similar in appearance to a kaminoans eyes, glassy black on black.
Hair: When he doesn't shave his head, Kryentios's hair is silver and black. Kry usually sports dreadlocks when he has hair.
Skin Color: Dull gray. Firrerreos are usually golden skinned, only changing their skin color to silver when angry or frightened. Kry's skin has lost it color due to numerous torture sessions.
Appearance: Is covered from head to toe in ritualistic scars. Twisting spiraling scars cover his body. A huge 'X' scar is the most visible across his chest, his back is covered in scars from numerous whippings. Scars from a Glasgow grin are visible upon his face. He wears black ceremonial
bandages wrapped around both his hands and forearms i279.photobucket.com/albums/kk147/riptide415/armwrapscopy.jpg. Has a black stripe tattoo running underneath his eyes. Usually wears a ceremonial mask, be it an animal or human skull with horns or a simple black scarf covering his face from his nose down. His ears are pierced with large ceremonial plugs, and his eybrows and bottom lip are pierced with simple loops.
Personality:
Kryentios is a quiet man, would rather let his actions speak that his words. Acts extremely distant, as if nothing in the world could shake his resolve. But this way of acting comes from not knowing how to interact with most of society. He would rather stay silent and just act, than speak his mind.
Speaks, Reads & Writes Basic, Firrerrese.
Equipment/Weapons:
Two khopesh style swords that can connect at the base to form a double bladed quarterstaff.
Ships: none
Bio:
Born 100 BBY, on a rainy day in a small village near the Great Falls on Firrerreo. Kryentios [Real name unknown, will be called Kryentios]
Level: 1
Basic Path: Dark Side Adept
Advanced Path: Warlock
Master Path: Blood Warlock
Core Stats:
Strength: 17- You can carry and lift up to two hundred fifty pounds. Every three hits in melee you deal double damage (this bonus stacks with other bonuses to damage).
Agility: 18- Every other attack you automatically hit your target, excepting circumstance that make hitting a target impossible.
Toughness: 14- Every fourth hit scored against you deals half damage (any other damage bonuses still apply after the damage has been halved).
Intellect: 10- You are Average in your intelligence, you receive no bonuses nor any de-buffs.
Presence: 3- Four times per Mission a Non-Player Character who would normally have a positive reaction to you instead has a negative one.
Spirit: 10- You’re about average (as much as that term can be applied to Force Sensitives) in regards to aptitude with the Force.
Racial Abilities: Firrerreo can see normally regardless of how much or little light is present. However, in dark conditions they lose the ability to distinguish color. Firrerreo also receive the Rugged Perk at character creation. Additionally, Firrerreo have a uniquely powerful healing factor. A Firrerreo may extend a Force Power Use to create an effect similar to Force Heal regardless of their level. This ability can only affect themselves, however.
Combat Proficiencies:
Blaster Pistols: (1)
Simple Weapons: (1)
Skills:
Balance: 1
Intimidate: 1
Balance: 1
Move Silently: 1
Perks:
Two Weapon fighting
Rugged
Force Powers:
He has a strange way of...expressing his powers in the force. As Kry was raised in a primitive setting, and knows little of the force. He does know that the shamans of his tribe practiced their form of magic, using totems, charms, voodoo dolls, circles, fetishes, and other similar ways to get the results they wanted. Say that one wanted to force harm a person, while others would just stretch out their hands and just do it, Kry would pull out a small voodoo doll and proceed to crush it in his hand for the desired effect. Same with lightning, others would just fry the person, Kry would grab a charm and through that charm create his lightning. It's not that the charms themselves have power, but that's the way that Kry manifests his powers.
Backgrounds:
Unusual Ability: (3) Spider Limbs.
Kry was tortured and experimented on at the hands (insert random scientist/acolytes here, I think I might go with palpatines acolytes, but I might also go with vong) They grafted large segmented spider-like limbs from an unknown arachnid, onto his back. Four in total, they are each 6ft long, one pair is in his upper back, near his shoulders, and the other just above his hips on his lower back. When not in use, Kry can fold them in, onto his back, and it makes Kry look like he's wearing something on his back the size of a rucksack. Since each limb is a living part of him, they can channel the force (i.e force lightning) and also fall under the healing factor that his species (firrerreo) have. They are covered in a carapace similar to an exoskeleton; are completely smooth and dagger sharp points at the end, which Kry can use to impale his enemies with.
Sidekick: (1) Ancestors Bone. Also an Artifact: (1) Telekinesis
A strange item to say the least, but one that Kryentios holds dear. After performing an arcane ceremony on himself, Kryentios' grandfather had achieved immortality in his old age. But while he had achieved immortality, he was not invulnerable. A dispute with another member of his tribe who was eager for his secret for immortality had left him incapacitated, beyond what even his species abilities could heal. He was about to be put out of his misery when he had a vision of the future. He turned to his grandson in his time of need. Kryentios was made to rip off one of his grandfathers legs, and prepare his femur for an even stranger ritual. Wrapped in ceremonial black cloth adorned with powerful charms and fetishes, Kryentios' Grandfather poured his life force into the bone, successfully transferring his essence. The reason why he was so eager to do this strange ceremony is still unknown but the vision he had probably showed some way he could get a functioning body back, if only by choosing this way of existence. He now watches over Kryentios on his journey through the galaxy, giving him information beyond the grave. Over the years, Kry has made the femur into a handle for a sword which he uses only in great need. Some might say that using his grandfathers bone in this fashion is a desecration, but it was actually his own grandfather who suggested the idea.
Strength: 10- Damage the sword does.
Agility: 11- Effectiveness of the sword.
Toughness: 12- How much damage it can take.
Intellect: 9- Messages are more factually accurate.
Presence: 8- Easier to communicate said messages.
Spirit: 10- Mystical insight in each message.
Skills: Knowledge: Shamanic Lore: 3- Kry's grandfather was the tribe's shaman for many years, learning through tradition handed down over centuries. He was an avid experimenter with the force, moreso than previous shamans. The part of the tribes rite of passage for shamans was self imposed exile for a year, traveling as far as they could, before coming back. During this trip, he met with a unusual man, calling himself Guduma. This man opened his eyes to the galaxy and the power that flowed not just in life and nature, but in everywhere. Needless to say Kry's grandfather came back a changed man. He can provide insight while Kry is on a mission or training with telepathy. Kry can communicate with him more freely using a certain ritual, but usually refrains from doing it while on a mission since it's time consuming. He helps Kry with learning and using his powers, giving him advice and knowledge to the best of his extent.
(i know this is a bit complicated, but xaos has given me the go ahead to use this. It's still not finished though, but almost there)
Artifact: (1) Telekinesis
His grandfather's bone also has one other trick up his sleeve. Even though he forsook most of his power for being transferred into the bone, he can (once per mission) use his telekinesis to take control of the sword, and attack for 1 round.
Real Name: Unknown.
Age: Around 145 standard years, but looks around 20-30
Species: Firrerreo
Homeworld: Firrerreo
Gender: Male
Height: 6'3
Weight: 180 lbs
Eyes: Faintly glowing Blue, when the nictitating membrane is in place, his eyes are similar in appearance to a kaminoans eyes, glassy black on black.
Hair: When he doesn't shave his head, Kryentios's hair is silver and black. Kry usually sports dreadlocks when he has hair.
Skin Color: Dull gray. Firrerreos are usually golden skinned, only changing their skin color to silver when angry or frightened. Kry's skin has lost it color due to numerous torture sessions.
Appearance: Is covered from head to toe in ritualistic scars. Twisting spiraling scars cover his body. A huge 'X' scar is the most visible across his chest, his back is covered in scars from numerous whippings. Scars from a Glasgow grin are visible upon his face. He wears black ceremonial
bandages wrapped around both his hands and forearms i279.photobucket.com/albums/kk147/riptide415/armwrapscopy.jpg. Has a black stripe tattoo running underneath his eyes. Usually wears a ceremonial mask, be it an animal or human skull with horns or a simple black scarf covering his face from his nose down. His ears are pierced with large ceremonial plugs, and his eybrows and bottom lip are pierced with simple loops.
Personality:
Kryentios is a quiet man, would rather let his actions speak that his words. Acts extremely distant, as if nothing in the world could shake his resolve. But this way of acting comes from not knowing how to interact with most of society. He would rather stay silent and just act, than speak his mind.
Speaks, Reads & Writes Basic, Firrerrese.
Equipment/Weapons:
Two khopesh style swords that can connect at the base to form a double bladed quarterstaff.
Ships: none
Bio:
Born 100 BBY, on a rainy day in a small village near the Great Falls on Firrerreo. Kryentios [Real name unknown, will be called Kryentios]
Level: 1
Basic Path: Dark Side Adept
Advanced Path: Warlock
Master Path: Blood Warlock
Core Stats:
Strength: 17- You can carry and lift up to two hundred fifty pounds. Every three hits in melee you deal double damage (this bonus stacks with other bonuses to damage).
Agility: 18- Every other attack you automatically hit your target, excepting circumstance that make hitting a target impossible.
Toughness: 14- Every fourth hit scored against you deals half damage (any other damage bonuses still apply after the damage has been halved).
Intellect: 10- You are Average in your intelligence, you receive no bonuses nor any de-buffs.
Presence: 3- Four times per Mission a Non-Player Character who would normally have a positive reaction to you instead has a negative one.
Spirit: 10- You’re about average (as much as that term can be applied to Force Sensitives) in regards to aptitude with the Force.
Racial Abilities: Firrerreo can see normally regardless of how much or little light is present. However, in dark conditions they lose the ability to distinguish color. Firrerreo also receive the Rugged Perk at character creation. Additionally, Firrerreo have a uniquely powerful healing factor. A Firrerreo may extend a Force Power Use to create an effect similar to Force Heal regardless of their level. This ability can only affect themselves, however.
Combat Proficiencies:
Blaster Pistols: (1)
Simple Weapons: (1)
Skills:
Balance: 1
Intimidate: 1
Balance: 1
Move Silently: 1
Perks:
Two Weapon fighting
Rugged
Force Powers:
He has a strange way of...expressing his powers in the force. As Kry was raised in a primitive setting, and knows little of the force. He does know that the shamans of his tribe practiced their form of magic, using totems, charms, voodoo dolls, circles, fetishes, and other similar ways to get the results they wanted. Say that one wanted to force harm a person, while others would just stretch out their hands and just do it, Kry would pull out a small voodoo doll and proceed to crush it in his hand for the desired effect. Same with lightning, others would just fry the person, Kry would grab a charm and through that charm create his lightning. It's not that the charms themselves have power, but that's the way that Kry manifests his powers.
Backgrounds:
Unusual Ability: (3) Spider Limbs.
Kry was tortured and experimented on at the hands (insert random scientist/acolytes here, I think I might go with palpatines acolytes, but I might also go with vong) They grafted large segmented spider-like limbs from an unknown arachnid, onto his back. Four in total, they are each 6ft long, one pair is in his upper back, near his shoulders, and the other just above his hips on his lower back. When not in use, Kry can fold them in, onto his back, and it makes Kry look like he's wearing something on his back the size of a rucksack. Since each limb is a living part of him, they can channel the force (i.e force lightning) and also fall under the healing factor that his species (firrerreo) have. They are covered in a carapace similar to an exoskeleton; are completely smooth and dagger sharp points at the end, which Kry can use to impale his enemies with.
Sidekick: (1) Ancestors Bone. Also an Artifact: (1) Telekinesis
A strange item to say the least, but one that Kryentios holds dear. After performing an arcane ceremony on himself, Kryentios' grandfather had achieved immortality in his old age. But while he had achieved immortality, he was not invulnerable. A dispute with another member of his tribe who was eager for his secret for immortality had left him incapacitated, beyond what even his species abilities could heal. He was about to be put out of his misery when he had a vision of the future. He turned to his grandson in his time of need. Kryentios was made to rip off one of his grandfathers legs, and prepare his femur for an even stranger ritual. Wrapped in ceremonial black cloth adorned with powerful charms and fetishes, Kryentios' Grandfather poured his life force into the bone, successfully transferring his essence. The reason why he was so eager to do this strange ceremony is still unknown but the vision he had probably showed some way he could get a functioning body back, if only by choosing this way of existence. He now watches over Kryentios on his journey through the galaxy, giving him information beyond the grave. Over the years, Kry has made the femur into a handle for a sword which he uses only in great need. Some might say that using his grandfathers bone in this fashion is a desecration, but it was actually his own grandfather who suggested the idea.
Strength: 10- Damage the sword does.
Agility: 11- Effectiveness of the sword.
Toughness: 12- How much damage it can take.
Intellect: 9- Messages are more factually accurate.
Presence: 8- Easier to communicate said messages.
Spirit: 10- Mystical insight in each message.
Skills: Knowledge: Shamanic Lore: 3- Kry's grandfather was the tribe's shaman for many years, learning through tradition handed down over centuries. He was an avid experimenter with the force, moreso than previous shamans. The part of the tribes rite of passage for shamans was self imposed exile for a year, traveling as far as they could, before coming back. During this trip, he met with a unusual man, calling himself Guduma. This man opened his eyes to the galaxy and the power that flowed not just in life and nature, but in everywhere. Needless to say Kry's grandfather came back a changed man. He can provide insight while Kry is on a mission or training with telepathy. Kry can communicate with him more freely using a certain ritual, but usually refrains from doing it while on a mission since it's time consuming. He helps Kry with learning and using his powers, giving him advice and knowledge to the best of his extent.
(i know this is a bit complicated, but xaos has given me the go ahead to use this. It's still not finished though, but almost there)
Artifact: (1) Telekinesis
His grandfather's bone also has one other trick up his sleeve. Even though he forsook most of his power for being transferred into the bone, he can (once per mission) use his telekinesis to take control of the sword, and attack for 1 round.