Post by Darth Kairos on Mar 10, 2019 13:28:46 GMT
Core Stats are the measure of a character’s inherent abilities. They measure raw talent and aptitude rather than learned skills. The first step in making any sort of character is to assign points to Core Stats. There are six Core Stats each with rankings that can range from -4 to +4, with 0 considered to be an average score; you add or subtract this number to any checks or Saves related to that Core Stat (this is referred to as a Core Stat Modifier).
You begin play with all scores at 0 and six additional points to allocate. You may subtract points from your existing scores in order to gain additional points to allocate. Your choice of Species may also alter your Core Stats. You gain 3 more Core Stat points to spend when you reach level 5, and 3 more when you reach level 13. Levels 17+ provide one Core Stat additional every second level.
Strength: Strength is the measure of a character’s brute physical force. This stat is important for martially focused charracters. Having a high strength score benefits your accuracy and damage with with Melee Weapons, Lightsabers and Unarmed Combat. It also directly affects your carrying capacity, the amount of weight you can carry without hindrance. A character has both a 'Heavy Load' carrying capacity, which is what they can carry comfortably, and a Maximum carrying capacity, which is the absolute most they can carry. A character carrying a Heavy Load takes a -10 penalty to Acrobatics, Athletics, Endurance, Initiative, and Sneak.
Dexterity: Dexterity measures a character’s speed and dexterity. This stat is important for both martially focused Sith and for Sith who make judicious use of stealth. A high Dexterity score makes you harder to hit by increasing your Reflex Save and makes you a keener shot with a blaster or other ranged weapon.
Constitution: Constitution tells how much stamina a character has and how healthy and hardy they are, how well they survive adverse environments, and how resistant they are to conditions such as poisoning. A high Constitution benefits you by increasing your Hit Points, allowing you to survive longer in harsh climates and conditions and making you more resistant to poison and disease (by increasing your Fortitude Save). Your HP roll to increase HP on level up defaults to your Constitution Modifier if the roll is lower; this is in addition to your adding your Constitution Modifier to the results of that roll.
Intellect: Intellect indicates a character’s mental faculties as well as how aware he is of his surroundings. Intellect is important to Sith who make large use of technology both modern and ancient as well as Sith who need to be highly perceptive. A high intellect score can help you by allowing you to reason better, increasing your ability to use and repair technology and by making you better able to see or hear someone who’s trying to remain unseen.
Charisma: Charisma represents a character’s social abilities. Presence is important for beings who make use of political intrigue and/or wish to acquire minions and followers. A high score in Charisma increases your ability to lie, manipulate or seduce, allows you to attract minions more easily and increases your leadership abilities.
Spirit: Spirit is a measure of a character's innate strength of will as well as their general worldliness and wisdom. It is also the score that expresses how talented a character is with the Force, and adds to (but never subtracts from) the amount of Force Well you receive. While important for Force-sensitives, Spirit also affects a character's perception through the Awareness stat, and measures their willpower and resistance to mental attacks and trials through their Will Save.
You begin play with all scores at 0 and six additional points to allocate. You may subtract points from your existing scores in order to gain additional points to allocate. Your choice of Species may also alter your Core Stats. You gain 3 more Core Stat points to spend when you reach level 5, and 3 more when you reach level 13. Levels 17+ provide one Core Stat additional every second level.
Strength: Strength is the measure of a character’s brute physical force. This stat is important for martially focused charracters. Having a high strength score benefits your accuracy and damage with with Melee Weapons, Lightsabers and Unarmed Combat. It also directly affects your carrying capacity, the amount of weight you can carry without hindrance. A character has both a 'Heavy Load' carrying capacity, which is what they can carry comfortably, and a Maximum carrying capacity, which is the absolute most they can carry. A character carrying a Heavy Load takes a -10 penalty to Acrobatics, Athletics, Endurance, Initiative, and Sneak.
Dexterity: Dexterity measures a character’s speed and dexterity. This stat is important for both martially focused Sith and for Sith who make judicious use of stealth. A high Dexterity score makes you harder to hit by increasing your Reflex Save and makes you a keener shot with a blaster or other ranged weapon.
Constitution: Constitution tells how much stamina a character has and how healthy and hardy they are, how well they survive adverse environments, and how resistant they are to conditions such as poisoning. A high Constitution benefits you by increasing your Hit Points, allowing you to survive longer in harsh climates and conditions and making you more resistant to poison and disease (by increasing your Fortitude Save). Your HP roll to increase HP on level up defaults to your Constitution Modifier if the roll is lower; this is in addition to your adding your Constitution Modifier to the results of that roll.
Intellect: Intellect indicates a character’s mental faculties as well as how aware he is of his surroundings. Intellect is important to Sith who make large use of technology both modern and ancient as well as Sith who need to be highly perceptive. A high intellect score can help you by allowing you to reason better, increasing your ability to use and repair technology and by making you better able to see or hear someone who’s trying to remain unseen.
Charisma: Charisma represents a character’s social abilities. Presence is important for beings who make use of political intrigue and/or wish to acquire minions and followers. A high score in Charisma increases your ability to lie, manipulate or seduce, allows you to attract minions more easily and increases your leadership abilities.
Spirit: Spirit is a measure of a character's innate strength of will as well as their general worldliness and wisdom. It is also the score that expresses how talented a character is with the Force, and adds to (but never subtracts from) the amount of Force Well you receive. While important for Force-sensitives, Spirit also affects a character's perception through the Awareness stat, and measures their willpower and resistance to mental attacks and trials through their Will Save.