Post by Darth Xyrafus on Sept 6, 2019 1:18:57 GMT
(Under Construction)
Name: Uli'karios Arranax
Sith Name: Darth Xyrafus
Age: Unknown
Species: Human/Near human, a mix between a half Epicanthrix and an Echani.
Homeworld: Tatooine
Gender: Male
Height: 6'3"
Weight: 184
Eyes: Blacked out sclera and irises.
Hair: Black
Skin Color: Ashen/grey
Appearance: Once, Xyrafus was a fairly average looking sentient. With black hair and brown eyes, he was unassuming in every sense of the word. But after his sojourn with the Vong, he was shaped to be a warbeast whose very visage would strike fear in even the most strong willed beings. A ruined mouth filled with serrated fangs opens from ear to ear, his jaw was modified to hyper extend beyond it's normal range, leaving a quite horrific last image in the eyes of his victims. His tongue and mouth have turned black after experimentation to force him to crave the taste of raw meat. During his Knight trials, a surge of energy poured out of his eyes, granting him Deadly Sight, as well as turning his eyes completely black. He rarely cleans his armor, not caring if any blood or left over viscera is still on it, which can sometimes get a little rank. His long hair is usually hanging over his face when not tied back in a simple half knot.
Personality: Quietly amused at the universe, things tend to rarely affect him. Believes that everyone is free to choose their destiny, but whatever the choice and outcome, it is the will of the The Force. Enjoys being generally off putting to the masses, embraces the negative reactions he gets the few times when he's out and about. Underneath it all he truly finds it hilarious interacting with others, not for the shock value, but more along the line that he feels that actually communicating with his meals is entertaining to the extreme. He genuinely does not view others as people, instead as talking steaks. Has a complete aversion to paperwork however, and surprisingly this holds him back from casually massacring the general population. He holds little empathy beyond those he consider strong enough to give him a run for his money(or in fewer cases, finds them just generally interesting) and even then views them as beings to hunt down instead of just "easy butcher shop" meals. Xaos holds a unique place, as one of the few beings he personally knows that have gone beyond the veil and returned.
Demeanor: Eye of The Storm/Deviant
Nature: Monster
Goal: Bring an age of Darkness upon the galaxy. And not in a metaphorical sense.(major)
Languages:
Speaks, Reads & Writes Basic and Huttese
Speaks Tusken, understands Jawaese
Backstory:
Level: 14
Total Experience (XP): A lot.
Basic Path: Dark Force Hunter
Advanced Path: Sith Assassin
Master Path: Sith Shadow Hunter
Hit Points:
Damage Threshold: Fortitude Save + Size Modifier
Force Well:
Saves:
Reflex Save: 10 + Heroic Level + Dexterity Modifier + Class Bonus(es) + Size Modifier
Fortitude Save: 10 + Heroic Level + Constitution Modifier + Class Bonus + Equipment Bonus
Will Save: 10 + Heroic Level + Spirit Modifier + Class Bonus
Speed: 9m (6 squares)
Equipment:
Weapons:
Weapon ATK DAM Range Notes
Armor:
Armor Category Soak Fort. Save Max. Dex. Notes
Miscellaneous:
Credits: 3d4 x 250 credits OR Noble begins play with 3d4 x 400 Credits + 3x Credits per month from Resources Asset (if applicable) - Starting Equipment Costs
Core Stats:
Strength: 3+1=4
Dexterity: 4
Constitution: 4
Intellect: 2
Charisma: -4
Spirit: 3+1=4
Skills: 13: +1 from INT core stat
Knowledge: Engineering (1)
Knowledge: Sith Lore (1)
Intimidate: 4
Endurance: 3
Acrobatics: 4+1 (Contortionist)
Slippery Target: With grace and style, a character with this specialization avoids incoming fire expertly. When a character using Slippery Target enters cover at the end of their turn, or exits it at the beginning of their turn, then they receive a +5 bonus to their Reflex Defense against Ranged attacks in that round.
Athletics: 3
Jump Attack: Favored by practitioners of Ataru, this specialization turns jumping into a lethal combat technique. Once per encounter, a character may declare a Jump Attack as a full Round Action. Make an appropriate Athletics DC to leap above a single target (a character may use Force Leap to assist this check); if this DC is successful, you make immediately make an attack roll with advantage against your target. If you fail the Athletics check, you make only a regular attack roll.
Legerdemain: 4+2 (Silence of Night, Contortionist)
Stealth Draw: A character with this specialization has achieved such precise control of their hand movements that they may draw a weapon unnoticed.
Stealth: 4+2 (Silence of Night, Contortionist)
Quiet Retreat: Combat is chaotic, and you know how to blend into it. Whenever you are in the target area of an area attack which misses you, you can move an additional 3m on your next turn (these 3m do not provoke an attack of opportunity).
Gamble: 4
Fool’s Luck: The Force looks after innocents and fools, it is said, and you don’t look very innocent. The first time you roll a natural 1 on an attack or ability check during a mission, you may immediately re-roll the check.
Survival: 4
Voice of the Wild: A character with this specialization has spent a significant portion of their life out in the wilderness. As such they know what noises and sights are normal and which are not; having a keen awareness of the latter category. Sneak attacks made against characters who know the Voice of the Wild are made at disadvantage; further, the character is not considered Flat-footed during a surprise round (however, they still must wait until the first regular round to attack).
Sabotage: 4
Light Step: You've laid so many traps that you know how to find them - and how to avoid damage from them. You can have advantage on any Awareness checks related to locating mines or traps, and gain resistance to damage dealt by traps.
Awareness: 4
Combat Awareness: Your keen perceptions allow you to pierce the ploys of your enemies in battle. For the duration of the combat encounter, you do not lose your Agility bonus to your Reflex Defense if caught flat-footed, and other beings no longer gain advantage on attack rolls as a result of being hidden from you
Assets: 7(2 left over)
Unusual Ability (2): Xyrafus was captured by a small scouting fleet of Yuuzhan Vong. Having no force signature, they caught him off guard. Put in a cell made from a ysalamir biot, Xyr was blocked from the force and was easily subdued by the larger aliens. The scouting fleet was actually one of many research teams that were sent out to test the various species of flora and fauna around the galaxy; to see if they could be changed or Shaped. One of the higher rank warriors was interested in having his jaw/teeth replaced with Hyper-Extending jaws similar to the new Voxyn that was being developed at the time. But the warrior didn't want to become a Shamed one if the operation wasn't successful, so they used Xyr as a guinea pig. At first glance, Xyr doesn't look different, but upon closer inspection, two scars that form a Glasgow Grin are visible on his face. When he talks, it's clearly visible that he has shark like teeth, because the scars open up a bit, making his visage unsettling, with black eyes, a too wide mouth and a fang filled mouth. But when Xyr opens his mouth completely to bite, his jaw dislocates and drops, the scars open up to reveal a full mouth of razor sharp teeth that could be described only as a row of fangs; his entire teeth are free floating and if Xyr wants to, can hyper-extend up to an inch and half out from his mouth. They literally turned Xyr's mouth into something that looks like a shark when it attacks. Additionally, they removed all of his human teeth and messed around with his entire digestive system. A modified liver, kidneys, stomach and intestinal tract makes Xyr a bit more dense and heavier, but is completely able to process raw organic matter better with much stronger stomach acids to break down food and kill viruses and bacteria living in the flesh being eaten, and even be able to eat flesh from species that are inherently poisonous or toxic if digested.
And for the cherry on top, his vocal chords were mutilated. Now only being able to produce growls, howls and similar sounds to an animal, Xyr prefers to communicate telepathically as he is unable to produce normal basic speech. (though he could probably learn shryiiwook given time)
Unusual Ability (3): Xyr also had a fire spitter biot implanted into his left arm and hand. Removing the arm from the shoulder, a fire spitter spine was used in lieu of his forearm bones and a new arm and shoulder were cloned for him to better accept the fire spitter. The fire spitter spine juts out from the skin on his forearm. The new skin was a bit fire resistant, but not entirely. And as before, this was a test, because the same warrior as before didn't want to become a Shamed one. This prototype fire spitter had a larger biomatter sac which held more than the usual amount of flammable matter. Also, the new hand was specially modified with tubes running in each finger and in the palm. These tubes when in use, open up and, on the fingers, a small half centimeter hole is visible where a small flame can be produced; weak enough to easily light a cigarillo, like a lighter flame, but if desired can be intensified enough to compare to a precision blowtorch. On X's palm, the hole made is bigger, and inch and a half. The flame produced can be used like a torch when set on "low" but can produce fire balls just as powerful as a regular fire spitter when set on high. The Vong also put in a adapter for a specialized compressed air lung worm, if needed. The fire produced from the lungworm add-on can be used a flame thrower up to 2 meters. (Xyr later replaced the lungworm with a small tank of compressed air which functions the same way, only it doesn't die when it's empty.) His entire arm is covered in a miniaturized ooglith cloaker; it's appearance is similar to a exoskeleton. (Similar in appearance to what Nom Anor used when he was disguised.)
Perks:
Ambidexterity
Martial Arts II
Martial Arts III
Rapid Shot
Deadeye
Careful Shot
Far Shot
Precise Shot
Quick Draw
Lightning Draw
Shot on the Run
Sniper Shot I
Force Power Focus: Force Camouflage
Force Power Focus: Force Phase
Force Power Focus: Force Stealth
Force Powers:
Telepathy: 4
Force Speed: 2
Force Jump:3
Force Telekinesis: 2
Force Push/Pull: 3
Force Blinding: 2
Sense Force: 3
Force Camouflage: 4
Force Insanity: 3
Force Scream: 2
Force Phase: 4
Deadly Sight: 2
Force Stealth(Qey'Tek): 4
Crucitorn: 2
Material Resources:
Level Special Abilities:
1: Starting Abilities
Name: Uli'karios Arranax
Sith Name: Darth Xyrafus
Age: Unknown
Species: Human/Near human, a mix between a half Epicanthrix and an Echani.
Homeworld: Tatooine
Gender: Male
Height: 6'3"
Weight: 184
Eyes: Blacked out sclera and irises.
Hair: Black
Skin Color: Ashen/grey
Appearance: Once, Xyrafus was a fairly average looking sentient. With black hair and brown eyes, he was unassuming in every sense of the word. But after his sojourn with the Vong, he was shaped to be a warbeast whose very visage would strike fear in even the most strong willed beings. A ruined mouth filled with serrated fangs opens from ear to ear, his jaw was modified to hyper extend beyond it's normal range, leaving a quite horrific last image in the eyes of his victims. His tongue and mouth have turned black after experimentation to force him to crave the taste of raw meat. During his Knight trials, a surge of energy poured out of his eyes, granting him Deadly Sight, as well as turning his eyes completely black. He rarely cleans his armor, not caring if any blood or left over viscera is still on it, which can sometimes get a little rank. His long hair is usually hanging over his face when not tied back in a simple half knot.
Personality: Quietly amused at the universe, things tend to rarely affect him. Believes that everyone is free to choose their destiny, but whatever the choice and outcome, it is the will of the The Force. Enjoys being generally off putting to the masses, embraces the negative reactions he gets the few times when he's out and about. Underneath it all he truly finds it hilarious interacting with others, not for the shock value, but more along the line that he feels that actually communicating with his meals is entertaining to the extreme. He genuinely does not view others as people, instead as talking steaks. Has a complete aversion to paperwork however, and surprisingly this holds him back from casually massacring the general population. He holds little empathy beyond those he consider strong enough to give him a run for his money(or in fewer cases, finds them just generally interesting) and even then views them as beings to hunt down instead of just "easy butcher shop" meals. Xaos holds a unique place, as one of the few beings he personally knows that have gone beyond the veil and returned.
Demeanor: Eye of The Storm/Deviant
Nature: Monster
Goal: Bring an age of Darkness upon the galaxy. And not in a metaphorical sense.(major)
Languages:
Speaks, Reads & Writes Basic and Huttese
Speaks Tusken, understands Jawaese
Backstory:
Level: 14
Total Experience (XP): A lot.
Basic Path: Dark Force Hunter
Advanced Path: Sith Assassin
Master Path: Sith Shadow Hunter
Hit Points:
Damage Threshold: Fortitude Save + Size Modifier
Force Well:
Saves:
Reflex Save: 10 + Heroic Level + Dexterity Modifier + Class Bonus(es) + Size Modifier
Fortitude Save: 10 + Heroic Level + Constitution Modifier + Class Bonus + Equipment Bonus
Will Save: 10 + Heroic Level + Spirit Modifier + Class Bonus
Speed: 9m (6 squares)
Equipment:
Weapons:
Weapon ATK DAM Range Notes
Armor:
Armor Category Soak Fort. Save Max. Dex. Notes
Credits: 3d4 x 250 credits OR Noble begins play with 3d4 x 400 Credits + 3x Credits per month from Resources Asset (if applicable) - Starting Equipment Costs
Core Stats:
Strength: 3+1=4
Dexterity: 4
Constitution: 4
Intellect: 2
Charisma: -4
Spirit: 3+1=4
Combat Proficiencies:
Single Bladed Lightsaber: 1d8
Lightsaber Forms:
Shii-Cho: 2
Makashi: 2
Djem-So: 4
Rifles:
Custom Rifle: Verpine Shatter Gun firing system: 3d10
Skills: 13: +1 from INT core stat
Craft: Lightsabers: 2: Lava crsytal with krayt dragon pearl: force bonded lava crystal responds only to Xyr's unique Force signature,
Craft: Slugthrower Weapons: 4Knowledge: Engineering (1)
Pilot: 1
Intimidate: 4
Demoralize Foe: Your iron stare or bloodthirsty growl are weapons in their own right. Whenever you deal damage sufficient to move a target at least -1 step down the Condition Track, you may make an Intimidate check against the target's Will Defense. If successful, the target moves an additional -1 step down the condition track.
Extra Second Wind: You know how to keep going - and going, and going, and going, frustrating your enemies when you just won't die and keep getting up to put them down. You may take an additional Second Wind per day - this stacks with any other sources or benefits that provide an Extra Second Wind.
Acrobatics: 4+1 (Contortionist)
Slippery Target: With grace and style, a character with this specialization avoids incoming fire expertly. When a character using Slippery Target enters cover at the end of their turn, or exits it at the beginning of their turn, then they receive a +5 bonus to their Reflex Defense against Ranged attacks in that round.
Athletics: 3
Jump Attack: Favored by practitioners of Ataru, this specialization turns jumping into a lethal combat technique. Once per encounter, a character may declare a Jump Attack as a full Round Action. Make an appropriate Athletics DC to leap above a single target (a character may use Force Leap to assist this check); if this DC is successful, you make immediately make an attack roll with advantage against your target. If you fail the Athletics check, you make only a regular attack roll.
Legerdemain: 4+2 (Silence of Night, Contortionist)
Stealth Draw: A character with this specialization has achieved such precise control of their hand movements that they may draw a weapon unnoticed.
Stealth: 4+2 (Silence of Night, Contortionist)
Quiet Retreat: Combat is chaotic, and you know how to blend into it. Whenever you are in the target area of an area attack which misses you, you can move an additional 3m on your next turn (these 3m do not provoke an attack of opportunity).
Fool’s Luck: The Force looks after innocents and fools, it is said, and you don’t look very innocent. The first time you roll a natural 1 on an attack or ability check during a mission, you may immediately re-roll the check.
Survival: 4
Voice of the Wild: A character with this specialization has spent a significant portion of their life out in the wilderness. As such they know what noises and sights are normal and which are not; having a keen awareness of the latter category. Sneak attacks made against characters who know the Voice of the Wild are made at disadvantage; further, the character is not considered Flat-footed during a surprise round (however, they still must wait until the first regular round to attack).
Sabotage: 4
Light Step: You've laid so many traps that you know how to find them - and how to avoid damage from them. You can have advantage on any Awareness checks related to locating mines or traps, and gain resistance to damage dealt by traps.
Awareness: 4
Combat Awareness: Your keen perceptions allow you to pierce the ploys of your enemies in battle. For the duration of the combat encounter, you do not lose your Agility bonus to your Reflex Defense if caught flat-footed, and other beings no longer gain advantage on attack rolls as a result of being hidden from you
Assets: 7(2 left over)
Unusual Ability (2): Xyrafus was captured by a small scouting fleet of Yuuzhan Vong. Having no force signature, they caught him off guard. Put in a cell made from a ysalamir biot, Xyr was blocked from the force and was easily subdued by the larger aliens. The scouting fleet was actually one of many research teams that were sent out to test the various species of flora and fauna around the galaxy; to see if they could be changed or Shaped. One of the higher rank warriors was interested in having his jaw/teeth replaced with Hyper-Extending jaws similar to the new Voxyn that was being developed at the time. But the warrior didn't want to become a Shamed one if the operation wasn't successful, so they used Xyr as a guinea pig. At first glance, Xyr doesn't look different, but upon closer inspection, two scars that form a Glasgow Grin are visible on his face. When he talks, it's clearly visible that he has shark like teeth, because the scars open up a bit, making his visage unsettling, with black eyes, a too wide mouth and a fang filled mouth. But when Xyr opens his mouth completely to bite, his jaw dislocates and drops, the scars open up to reveal a full mouth of razor sharp teeth that could be described only as a row of fangs; his entire teeth are free floating and if Xyr wants to, can hyper-extend up to an inch and half out from his mouth. They literally turned Xyr's mouth into something that looks like a shark when it attacks. Additionally, they removed all of his human teeth and messed around with his entire digestive system. A modified liver, kidneys, stomach and intestinal tract makes Xyr a bit more dense and heavier, but is completely able to process raw organic matter better with much stronger stomach acids to break down food and kill viruses and bacteria living in the flesh being eaten, and even be able to eat flesh from species that are inherently poisonous or toxic if digested.
And for the cherry on top, his vocal chords were mutilated. Now only being able to produce growls, howls and similar sounds to an animal, Xyr prefers to communicate telepathically as he is unable to produce normal basic speech. (though he could probably learn shryiiwook given time)
Unusual Ability (3): Xyr also had a fire spitter biot implanted into his left arm and hand. Removing the arm from the shoulder, a fire spitter spine was used in lieu of his forearm bones and a new arm and shoulder were cloned for him to better accept the fire spitter. The fire spitter spine juts out from the skin on his forearm. The new skin was a bit fire resistant, but not entirely. And as before, this was a test, because the same warrior as before didn't want to become a Shamed one. This prototype fire spitter had a larger biomatter sac which held more than the usual amount of flammable matter. Also, the new hand was specially modified with tubes running in each finger and in the palm. These tubes when in use, open up and, on the fingers, a small half centimeter hole is visible where a small flame can be produced; weak enough to easily light a cigarillo, like a lighter flame, but if desired can be intensified enough to compare to a precision blowtorch. On X's palm, the hole made is bigger, and inch and a half. The flame produced can be used like a torch when set on "low" but can produce fire balls just as powerful as a regular fire spitter when set on high. The Vong also put in a adapter for a specialized compressed air lung worm, if needed. The fire produced from the lungworm add-on can be used a flame thrower up to 2 meters. (Xyr later replaced the lungworm with a small tank of compressed air which functions the same way, only it doesn't die when it's empty.) His entire arm is covered in a miniaturized ooglith cloaker; it's appearance is similar to a exoskeleton. (Similar in appearance to what Nom Anor used when he was disguised.)
Perks:
Ambidexterity
Contortionist
Iron Will
Two Weapon FightingForce Channel
Force Sensitive
Danger Sense
Dodge
Evasion
Martial Arts IMartial Arts II
Martial Arts III
Mobility
Improved Disarm
Sentinel
Ranged Disarm
Point Blank ShotRapid Shot
Deadeye
Careful Shot
Far Shot
Precise Shot
Quick Draw
Lightning Draw
Shot on the Run
Sniper Shot I
Sniper Shot II
Shot on the Run
Blind Fight
Hardy Constitution
Improved Defenses
Improved Damage
Combat Reflexes
Sharp Eyed
Strong in the Force
Weapon Focus (Slugthrowers)Force Power Focus: Force Camouflage
Force Power Focus: Force Phase
Force Power Focus: Force Stealth
Force Powers:
Telepathy: 4
Force Speed: 2
Force Jump:3
Force Telekinesis: 2
Force Push/Pull: 3
Force Blinding: 2
Sense Force: 3
Force Camouflage: 4
Force Insanity: 3
Force Scream: 2
Force Phase: 4
Deadly Sight: 2
Force Stealth(Qey'Tek): 4
Crucitorn: 2
Material Resources:
Level Special Abilities:
1: Starting Abilities