Post by Darth Xyrafus on May 7, 2015 17:02:20 GMT
Sith Name: Darth Xyrafus
Nickname: Xyr, X
Name at Birth: I'orik Ra'zoc (Vex)
Age: 25
Gender: Male
Species: Human
Height: 6'2
Hair Color: Black
Eye Color: Completely black eyes including the whites, changed when knighted.
Skin: Pale. Xyrafus used to have a tan, being from Tattooine with its twin suns. But over time, his skin color has become pale as being an assassin, you don't see the sun often.
Home world: Tatooine
Known Relatives: Corik Vex, Darth Plagius, Darth Xeno, Darth Nemesis
Unknown to most Corik, I'orik's father, left for Tatooine, to serve as a fallback, if anything happened to House Vex, that he may lead if something happened. Corik changed his name and kept a low profile, working under the guise of a speeder mechanic. He kept in touch to his brothers but told nothing to his wife, which he married on Tatooine, and nothing to his son. He only told I'orik of his brothers and their families but not of House Vex. Because of this, Xyrafus always thought that his father was a mechanic and has only recently found out of his affiliation to Vex.
Biography:
I'orik was the son of a speeder mechanic, Corik Vex, in Anchorhead and he was the one who tried out the speeders to make sure they were in perfect working order before giving them back to the clients. During one such trip while he picked up a couple of his buddies and went to shoot womp rats.
While they were shooting they found a lone tusken raider woman who had gone too far from her village and had gotten lost. His friends wanted to run her over with the speeder. But I'orik didn't want to kill a defenseless target. They pushed him out of the speeder and drove it far enough to hit the woman at top speed. I'orik seeing what they were about to do he ran towards the female raider and tackled her out of the way just as the speeder came by. His "buddies" couldn't stop in time and hit a rock formation, violently exploding. The explosion attracted the attention of the search party that was sent out to find the sand people female. Just as they were about to kill him, the woman stood up for him and saved his life. As a reward for saving her life they let him live but instead of letting him go they forced him to stay with them. He spent several years with the sand people learning their language, the culture, everything. He even married the woman,Akana, that saved him (fortunately she was a human too). He also managed to bring down a Canyon Krayt Dragon single handily and retrieve two pearls from it's gullet. The High Urr'Ak was so pleased that he let I'orik keep both pearls. During a seasonal migration the clan was caught off guard by a couple of local moisture farmers that had banded together. As they were being fired upon, a blaster bolt from a one of the farmers hit his wife, critically wounding her. The farmers only killed a couple raiders before running away like cowards. She died in his arms. He was devastated, having lost his family, and unborn child, (he later found out.)
After the burial ritual, he aimlessly trekked into the dune sea. He happened upon a moisture farm that by some miracle belonged to the man who killed his wife. He captured the farmer and brought him back to his enclave. When he got there he told the High Urr'Ak that he would perform the Bloodrite ritual on the farmer. I'orik then took the farmer out to the dune sea to perform the ritual. As part of the Bloodrite Ritual, I'orik tortured the farmer for weeks, giving enough water and food to barely survive while I'orik sliced off his limbs little by little and searing the wounds with fire. Almost four months had passed since the farmer was captured, now he was just the body itself, no arms, no legs.
At the end I'orik snapped and started to scream at the man. The scream made the farmer eyes explode and start to vomit blood. It also collapsed a small rock formation behind them. I'orik had heard of the Jedi knights and the Force, but he never thought that he was Force sensitive.
I'orik dragged the body back to his enclave as proof of the Bloodrite. After his wife's death, I'orik became depressed as every time he saw a another Tusken Raider female it reminded him of his wife. He ask the High Urr'Ak if he could leave the clan. He was given permission and said he could return any time.
Not knowing what to do he became an assassin for a local Hutt. The hutt was a little wary at first after all, I'orik had no past, no background. Nothing to gain the trust of this over inflated slug. Slowly but surely I'orik fought his way up the ranks becoming one of the hutt's top assassins. After gaining enough money, he went to Mos Eisley and convinced a freighter pilot to take him to off world.
He went to Coruscant and made his way to the jedi temple. He sought an audience with the council and at first they were wary. I'orik dressed like a Tusken, his age at the time,22, his background with the hutt and the hidden anger and sadness of his familys death. But they took him in and made him a padawan. One day in his dormitory he felt a small disturbance in the Force emanating from one of the walls. He searched around and found a durasteel plate that was a little looser than the rest. He unbolted it with the Force and found a lightsaber inside. It was unusual, longer than regular sabers and having a orange blade. And it also had two red buttons. The bottom one was for activating the light saber but the other one made the top part split in half. He also found out that by turning the width adjustment he could make the blade as wide as the now split hilt. Instead of showing it to the masters, I'orik kept it hidden.
Things were going well, he was about to assigned to a master and train when a man from Tatooine arrived at the temple. He brought a holo-recording with him depicting a Tusken beating a man and dragging him away. It was unusual since most farmers would take matters into their own hands but after this event the attacks of the Raiders have been getting out of hands. So much that the farmers sent a plea of help to the council. The problem was that the Tusken that was in the holo was no other than I'orik.
The council recognized I'orik by his gafii stick and his wrappings. They called him and made him tell them about the incident. After hearing they asked him if he felt any remorse. He responded that he didn't and he would do it all over again if need be.
They were shocked at hearing this response. After a day of meditating they announced that he was expelled from the academy and could never come back. He left the chambers only to find several padawans who had heard about what he did on Tatooine. Unfortunately they were also from Tatooine and had a huge grudge against Raiders. Xyrafus was tired of the jedi and their ways of peace, so he did the natural thing....he snapped. Screaming like a Tusken warrior in battle he bashed the heads of several padawns before fleeing the temple. During a the months he spent, in the lower city of Coruscant, he joined with a swoop gang there. After a couple of weeks he was the second hand man of the gang leader. While he was second in command, all the swoop gangs on the Coruscant did something that never happened. They all joined forces to try and take over Coruscant. Their first task was to destroy the police force in the area surrounding the jedi temple. As they prepared to mount the attack, Xyr made some very archaic weapons; Molotov Cocktails. The other members of the gang christened him The Anarchist for his choice of weapons. Just as they were about to mount the attack, the police suddenly burst into the hideout. Apparently one of the members was giving information to the police. He went into hiding for several days before stowing away on a freighter to the Sith capital, New Bethrezen. When he got off he ran into a sith master that came to receive some weapons. The Sith demanded to know what Xyr was doing on the ship. Xyr felt the power emanating fro the sith and was too scared to speak. The man then asked once again, and Xyr explained what happened on Coruscant. The sith introduced himself as Vicious.
Personality:
Why is Xyrafus socially inept? Imagine talking to a guy who has Sith tattoos almost everywhere, with soulless completely blacked out eyes, a mouth that looks like it belongs on a voxyn and who communicates mainly in telepathy as his vocal chords are mutilated beyond repair. Combined with an indifferent attitude and the predator like tendency to view every sentient as a meal, Xyr isn't really a people person. Add an already limited childhood in the deserts of Tatooine, plus him living almost 5 years with a Nomadic tribe of Tusken Raiders then having your wife murdered before your eyes doesn't help either. He's actually a nice guy the psychotic cannibal, and he tries to keep it that way, lest people find out of his truly cold assassin mentality. What? you didn't know? Though Xyrafus may act happy go lucky, have a cheery attitude, randomly talk about stupid things, or even act like a hyperactive 5 year old; Xyrafus' empathy is gone. Beyond what other Sith may say about the topic of killing, that you shouldn't kill for no reason, or something along those lines. Xyr can stroll up to a wedding and shoot everybody there without blinking an eye. Sure he doesn't do it, per se, but it doesn't mean he can't. He'd ask himself before, "If I do this, it's just going to be like ten tons of paperwork and lawsuits if i do, and then Reaver will get bitchy and start moaning about how to act and Luc will start making a speech about being a sith and oh god it hurts just thinking about it." Xyr also has an unhealthy addiction to any form of tobacco. From old school pipes, to cigars and cigarillos, and the occasional 'garette, Xyr smokes with abandon as most people in high combat situations do. If you might die in 2 hours by a stray blaster bolt, lung cancer in 20 years isn't really that scary. Xyr accepts that he might die at any moment so he chooses to live in the moment. (He's actually waiting for the off chance that he'll be dying in his bed and with his final breath says to his successors, "I left the treasure in...in...in...!" and dies right before finishing the sentence.)
Level: 16
Rank: Sith Master
Basic Path: Dark Jedi Guardian
Advanced Path: Sith Assassin
Master Path: Shadow Hunter
Core Stats:
Strength:17
Agility: 18
Toughness: 16
Intellect:10
Presence: 3
Spirit: 18
Path Skills:
Silence of the Wind: +1 in the Legerdemain and Stealth skills.
\\\Silence of Whispers: +2 in the Legerdemain and Stealth skills.
\\\\\\\\Silence of Night: +3 in the Legerdemain and Stealth skills.
Critical Blow: One unblockable attack.
\\\Deadly Blow: Two unblockable attacks.
\\\\\\\\\Fatal Blow: Three unblockable attacks.
Unshakable Loyalty: Whenever someone tries to use the intimidate skill against the Assassin in order to gain information that would harm the Assassin’s masters, fellows or loved ones the interrogator is considered one rank lower then he actually is. If this puts the interrogator below untrained then the attempt automatically fails.
Sniper Training Perks:
Multishot
(two left over to be used in Shadow Casting)
Shadow Casting:
Internal Alchemy: 2: The Assassin can create deadly poisons with his body and then bleed them onto weapons or into food. The poisons are always very difficult to detect and have different effects based on what emotion the Assassin used to 'brew' them. Rage poison might be highly acidic once it enters the bloodstream, despair poison might work as a sedative while joy might create a potent narcotic. Still new to this power, Xyr sometimes accidentally changes some of his blood to a mild hallucinogenic, which results in him spacing out and staring at that pink ronto dancing in the corner for quite a while.
Shadow Blade: Able to Make a non powered melee weapon out of pure darkness.
Armor of Darkness: Able to create a suit of armor from shadow thats considered heavy in terms of protection, but is completely weightless.
Assets:
Unusual Ability (2): During one of his many assassination missions with the Sith, Xyrafus was captured by a small scouting fleet of Yuuzhan Vong. Having no force signature, they caught him off guard. Put in a cell made from a ysalamir biot, Xyr was blocked from the force and was easily subdued by the larger aliens. The scouting fleet was actually one of many research teams that were sent out to test the various species of flora and fauna around the galaxy; to see if they could be changed or Shaped. One of the higher rank warriors was interested in having his jaw/teeth replaced with Hyper-Extending jaws similar to the new Voxyn that was being developed at the time. But the warrior didn't want to become a Shamed one if the operation wasn't successful, so they used Xyr as a guinea pig. At first glance, Xyr doesn't look different, but upon closer inspection, two scars that form a Glasgow Grin are visible on his face. When he talks, it's clearly visible that he has shark like teeth, because the scars open up a bit, making his visage unsettling, with black eyes, a too wide mouth and a fang filled mouth. But when Xyr opens his mouth completely to bite, his jaw dislocates and drops, the scars open up to reveal a full mouth of razor sharp teeth that could be described only as a row of fangs; his entire teeth are free floating and if Xyr wants to, can hyper-extend up to an inch and half out from his mouth. They literally turned Xyr's mouth into something that looks like a shark when it attacks. Additionally, they removed all of his human teeth and messed around with his entire digestive system. A modified liver, kidneys, stomach and intestinal tract makes Xyr a bit more dense and heavier, but is completely able to process raw meat better with much stronger stomach acids to break down food and kill viruses and bacteria living in the flesh being eaten, and even be able to eat flesh from species that are inherently poisonous or toxic if digested.
And for the cherry on top, his vocal chords were mutilated. Now only being able to produce growls, howls and similar sounds to an animal, Xyr prefers to communicate telepathically as he is unable to produce normal basic speech. (though he could probably learn shryiiwook given time)
Unusual Ability (3): Xyr also had a fire spitter implanted into his left arm and hand. Removing the arm from the shoulder, a fire spitter spine was used in lieu of his forearm bones and a new arm and shoulder were cloned for him to better accept the fire spitter. The fire spitter spine juts out from the skin on his forearm. The new skin was a bit fire resistant, but not entirely. And as before, this was a test, because the same warrior as before didn't want to become a Shamed one. This prototype fire spitter had a larger biomatter sac which held more than the usual amount of flammable matter. Also, the new hand was specially modified with tubes running in each finger and in the palm. These tubes when in use, open up and, on the fingers, a small half centimeter hole is visible where a small flame can be produced; weak enough to easily light a cigarillo, like a lighter flame, but if desired can be intensified enough to compare to a precision blowtorch. On X's palm, the hole made is bigger, and inch and a half. The flame produced can be used like a torch when set on "low" but can produce fire balls just as powerful as a regular fire spitter when set on high. The Vong also put in a adapter for a specialized compressed air lung worm, if needed. The fire produced from the lungworm add-on can be used a flame thrower up to 2 meters. (Xyr later replaced the lungworm with a small tank of compressed air which functions the same way, only it doesn't die when it's empty.) His entire arm is covered in a miniaturized ooglith cloaker; it's appearance is similar to a exoskeleton. (Similar in appearance to what Nom Anor used when he was disguised.) As seen in this pic.
Combat Proficiencies :
Primitive weapons: (1)
Simple weapons: (2)
Slugthrower weapons: (3+1)
Blaster weapons: (3)
Lightsaber Training: Can use: Single Lighstaber, Double Bladed Lightstaff.
Shii-Cho: (1)
Djem So:(3)
Nimam: (1)
Armor Proficiency:
2nd Rank--Xyrafus uses a moderately armored suit mainly as a H.A.L.O insertion device, in addiction to the paraglider chute, the suit is a birdman suit, having miniature wings and a face mask that has several hours of air, plus a gill cartridge, which if he lands in water, he can extract oxygen from the water indefinitely. Since it's made for high altitude, Xyr went a step further and made it completely sealed. Meaning that he can survive the hard vacuum of space or a different atmosphere. The helmet has ingenious addition that Xyr asked to be installed on account of his....eating habits. The helmet splits open underneath the jaw line, and retracts, leaving Xyr an empty space to take a big chunk out of whatever he's biting with no problem.
Skills:
Spoken Languages: Basic, Tusken, Huttese, Jawaese
Craft: Slugthrower Weapons: 3
Pilot: 1
Knowledge: Engineering (1)
Knowledge: Sith Lore (1)
Intimidate: 3
Demoralize Foe (Presence or Strength): Your iron stare or bloodthirsty growl are weapons in their own right. When armed with a weapon that you have three or more total Ranks in while engaged one-on-one in close combat, you impose -1 DR on your enemy. Foes who are frenzied, in a state of fearlessness or otherwise in a mental or physical state that precludes the reactions Intimidate relies upon are immune to this effect.
Acrobatics: 3+1 (Contortionist)
Slippery Target (Agility): With grace and style, a character with this specialization avoids incoming fire expertly. If a character with Slippery Target uses AP to take, return to and/or emerge from cover then they receive +1 DR against ranged attacks for the next round.
Athletics: 3
Jump Attack (Strength, Agility or Toughness): Favored by practitioners of Ataru, this specialization turns jumping into a lethal combat technique. When using the Athletics Skill to jump in combat a character with Jump Attack receive a bonus AP. If Force Leap is used then increase this to two AP. Only one of these bonuses can be applied once per turn, i.e. a character who makes two regular jumps and a Force Leap still only receives two bonus AP that turn. Furthermore, a character with this specialization is no longer required to spend an AP on a defensive action before jumping in close combat.
Legerdemain: 3+4 (Silence of Night, Contortionist)
Stealth Draw (Agility): A character with this specialization has achieved such precise control of their hand movements that they may draw a weapon unnoticed.
Stealth: 3+4 (Silence of Night, Contortionist)
Cheap Shot (Agility): Characters with this specialization receive +1 AP against targets caught unawares by their attacks that turn.
Gamble: 3
Fool’s Luck (Spirit): The Force looks after innocents and fools, it is said, and you don’t look very innocent. Once per Mission you may declare Fool’s Luck to have an action that is insanely risky succeed against all odds.
Survival: 3
Voice of the Wild (Intellect or Toughness): A character with this specialization has spent a significant portion of their life out in the wilderness. As such they know what noises and sights are normal and which are not; having a keen awareness of the latter category. Characters who know the Voice of the Wild are never considered to be unawares against attacks made against them in the wild lands.
Sabotage: 3
Light Step (Intellect): You never risk setting off a landmine or other trap mechanism as you will quickly notice its presence.
Awareness: 3
Combat Awareness (Spirit or Intellect): Your keen perceptions allow you to pierce the ploys of your enemies in battle. Those who possess this specialization are immune to the Slippery Target, Masterful Feint, Stealth Draw and Cheap Shot specializations.
Perks:
Ambidexterity
Contortionist
Two Weapon Fighting
Force Channel
Danger Sense
Martial Arts
Improved Martial Arts (Martial Arts Training Perks)
Defensive Martial Arts (Martial Arts Training Perks)
Mobility
Shot on the Run
Rapid Shot
Far Shot
Point Blank Shot
Precise Shot
Quick Draw
Blind Fight
Combat Reflexes
Weapon Focus (Slugthrowers)
Force Power Focus: Force Camouflage
Force Power Focus: Force Phase
Force Power Focus: Qey' Tek
Force Powers:
Force Sense
Force Alter
Force Control
Telepathy: 3
Force Speed: 2
Force Jump:1
Force Telekinesis: 2
Force Push/Pull: 3
Force Blinding: 1
Sense Force: 1
Force Camouflage: 2 + 1 (Force Power Focus)
Force Fear: 2
Force Scream: 1
Force Phase: 1+1 (Force Power Focus)
Deadly Sight: 1
Force Stealth(Qey'Tek): 1+1(Force Power Focus)
Crucitorn: 2
Weapons: His main weapon which always is at his side is his Tusken Cycler sniper rifle. Being a gunsmith, Xyr swapped out the original firing mechanism and installed a Verpine Shatter gun firing system. Completely silent, it travels faster than regular bolts/slugs and is more powerful, able to go through many more layers of armor. To block it it's very difficult, since the bullet travels much faster and there is no sound whatsoever. Xyrs signature sideamr is a custom made magnum slugthrower.
He keeps several magazines on his person,usually with two types of ammo; Shredder rounds, specially designed to rip through unarmored targets, and IHEAP. IHEAP( Incendiary High Explosive Armor Piercing) rounds are the result of more than 7 years of Firearm Engineering and research. Covered in a slow burning high temperature mixture of phosphorous, the round itself is made from depleted uranium. Which itself is additionally armor piercing and incendiary. The round is semi hollow, with a chamber in the middle of the round filled with a quick dispersing, high explosive liquid mixture. The uranium explodes ideally if it comes in contact with water or humid air; so to give an ideal environment for every round, Xyr implemented a liquid explosive that when the round explodes on contact, it disperses in a small cloud that explodes a nano second later. So you have a two stage explosive armor piercing round. Xyr designed this round just to f*** with people that say that slugthrowers are obsolete. He comes in guns blazing and manages to get into a mexican standoff, and people just laugh at him when they figure out he's holding a slugthrower, thinking that basic ballistic armor can protect them. Those same people usually die a painful death when they freaking EXPLODE from the inside out in a shower of blood. Moving on, the more rare "Jedi Killers", have a cortosis weave. Although it doesn't deactivate the saber and can be deflected, Xyr makes these rounds heavier on purpose to impart more kinetic energy when hit. So if a lightsaber wielder tries to deflect, he'll find it comparable to someone smashing his blade with a heavy blunt object traveling at subsonic speeds. The rounds themselves are 20mm. with the heavier armor piercing rounds using fin stabilized sabot rounds.
Xyrafus recently added two fully automatic machine pistols with selective fire to his repertoire.
He also has a combat knife made out of beskar (mandalorian iron).
Saber color: His main lightsaber, which he constructed himself, has several modifications and attributes. Dark red-orange, it's an unstable lava crystal so it fizzles with electricity and it drips lava and fire. First off, the lava crystal that powers it, bonded with Xyr when he found it, making it more powerful and also putting a force failsafe, no one but Xyr can use his saber. The lava crystal usually drips lava, but Xyr installed one of the dragon pearls he got from the canyon krayt he killed, refining the blade itself. When activated the blade sizzles with static, but thanks to the pearl it doesn't drip lava. Though on some occasions the crystal responds to his mood and becomes more heated and starts to drip lava and fire. The saber has a knuckle duster attachment, making it an effective melee weapon. Secondly, the saber has a grappling hook made with an Impervium cable. The hook itself has a magnet to latch on to metal and also has small claws to grip a non-magnetic surface. The winch is strong enough to pull several people at the same time, and acts like a garrote when Xyr wants to kill stealthily. It can also wind around an enemy taking them by surprise. Xyr also wears a wristband which the grappling hook can grab easily thanks to a indentations specially made for it.
Equipment:
Backup saber: Xyr's first lightsaber, as described in his bio, was from a different time. The saber can split into a t-shape, which the blade can cover fully making it into a giant buster type blade.
Neuro-Saav NiteSite Infrared Motion Sensor goggles, sand/rebreather/ underwater mask all built into his helmet.
Pets:
Newborn Krayt Dragon,Vessen, given as a gift from Darth Rayden while being attacked by two other krayt dragons.
Dragonslug, Piros.
EDIT: Now both pets are fully matured, Vessen is 12 meters tall and 32 meters long.
Piros is fully matured at 25 meters. Both creatures live on a specially secluded area of Yavin 4, it's a bit taxing for Vessen since he's from the desert, but he manages.
Ships:
The Epitaph
A Delta 7B Aethersprite starfighter. Xyr took some of the customizations from an old Grandmaster Assassin, Venom, who swore the he had the original Azure Angel that belonged to Anakin Skywalker. It has four additional laser cannons on it's wingtips that can swivel out completely in any direction with any angle. Also two Scram jets are on the bottom, letting the fighter reach phenomenal speeds while flying in the Atmosphere of a planet. And of course, a stygian crystal stealth generator, able to make the fighter disappear from view and all forms of scanning, except from the force in which they can sense Xyr sitting inside. Has a matte black paint job. After the original fighter was destroyed during Athor's knight trials, Xyr acquired a new one and changed the name as lame pun on the death of his old ship.
The Osiris
An Amphibious Interstellar Assault Transport/infantry (AIAT/i), Xyr got the ship when he became a Knight. Since he usually rides alone, he gave the ship a different interior. Putting in a Meditation room, bacta shower, and a small living quarters, Xyr uses The Osiris when he goes out on a mission that might take longer than a couple of days. The only other modification of note is a rear Void-7 Seismic Charge launcher. And as always, a matte black paint job.
Nickname: Xyr, X
Name at Birth: I'orik Ra'zoc (Vex)
Age: 25
Gender: Male
Species: Human
Height: 6'2
Hair Color: Black
Eye Color: Completely black eyes including the whites, changed when knighted.
Skin: Pale. Xyrafus used to have a tan, being from Tattooine with its twin suns. But over time, his skin color has become pale as being an assassin, you don't see the sun often.
Home world: Tatooine
Known Relatives: Corik Vex, Darth Plagius, Darth Xeno, Darth Nemesis
Unknown to most Corik, I'orik's father, left for Tatooine, to serve as a fallback, if anything happened to House Vex, that he may lead if something happened. Corik changed his name and kept a low profile, working under the guise of a speeder mechanic. He kept in touch to his brothers but told nothing to his wife, which he married on Tatooine, and nothing to his son. He only told I'orik of his brothers and their families but not of House Vex. Because of this, Xyrafus always thought that his father was a mechanic and has only recently found out of his affiliation to Vex.
Biography:
I'orik was the son of a speeder mechanic, Corik Vex, in Anchorhead and he was the one who tried out the speeders to make sure they were in perfect working order before giving them back to the clients. During one such trip while he picked up a couple of his buddies and went to shoot womp rats.
While they were shooting they found a lone tusken raider woman who had gone too far from her village and had gotten lost. His friends wanted to run her over with the speeder. But I'orik didn't want to kill a defenseless target. They pushed him out of the speeder and drove it far enough to hit the woman at top speed. I'orik seeing what they were about to do he ran towards the female raider and tackled her out of the way just as the speeder came by. His "buddies" couldn't stop in time and hit a rock formation, violently exploding. The explosion attracted the attention of the search party that was sent out to find the sand people female. Just as they were about to kill him, the woman stood up for him and saved his life. As a reward for saving her life they let him live but instead of letting him go they forced him to stay with them. He spent several years with the sand people learning their language, the culture, everything. He even married the woman,Akana, that saved him (fortunately she was a human too). He also managed to bring down a Canyon Krayt Dragon single handily and retrieve two pearls from it's gullet. The High Urr'Ak was so pleased that he let I'orik keep both pearls. During a seasonal migration the clan was caught off guard by a couple of local moisture farmers that had banded together. As they were being fired upon, a blaster bolt from a one of the farmers hit his wife, critically wounding her. The farmers only killed a couple raiders before running away like cowards. She died in his arms. He was devastated, having lost his family, and unborn child, (he later found out.)
After the burial ritual, he aimlessly trekked into the dune sea. He happened upon a moisture farm that by some miracle belonged to the man who killed his wife. He captured the farmer and brought him back to his enclave. When he got there he told the High Urr'Ak that he would perform the Bloodrite ritual on the farmer. I'orik then took the farmer out to the dune sea to perform the ritual. As part of the Bloodrite Ritual, I'orik tortured the farmer for weeks, giving enough water and food to barely survive while I'orik sliced off his limbs little by little and searing the wounds with fire. Almost four months had passed since the farmer was captured, now he was just the body itself, no arms, no legs.
At the end I'orik snapped and started to scream at the man. The scream made the farmer eyes explode and start to vomit blood. It also collapsed a small rock formation behind them. I'orik had heard of the Jedi knights and the Force, but he never thought that he was Force sensitive.
I'orik dragged the body back to his enclave as proof of the Bloodrite. After his wife's death, I'orik became depressed as every time he saw a another Tusken Raider female it reminded him of his wife. He ask the High Urr'Ak if he could leave the clan. He was given permission and said he could return any time.
Not knowing what to do he became an assassin for a local Hutt. The hutt was a little wary at first after all, I'orik had no past, no background. Nothing to gain the trust of this over inflated slug. Slowly but surely I'orik fought his way up the ranks becoming one of the hutt's top assassins. After gaining enough money, he went to Mos Eisley and convinced a freighter pilot to take him to off world.
He went to Coruscant and made his way to the jedi temple. He sought an audience with the council and at first they were wary. I'orik dressed like a Tusken, his age at the time,22, his background with the hutt and the hidden anger and sadness of his familys death. But they took him in and made him a padawan. One day in his dormitory he felt a small disturbance in the Force emanating from one of the walls. He searched around and found a durasteel plate that was a little looser than the rest. He unbolted it with the Force and found a lightsaber inside. It was unusual, longer than regular sabers and having a orange blade. And it also had two red buttons. The bottom one was for activating the light saber but the other one made the top part split in half. He also found out that by turning the width adjustment he could make the blade as wide as the now split hilt. Instead of showing it to the masters, I'orik kept it hidden.
Things were going well, he was about to assigned to a master and train when a man from Tatooine arrived at the temple. He brought a holo-recording with him depicting a Tusken beating a man and dragging him away. It was unusual since most farmers would take matters into their own hands but after this event the attacks of the Raiders have been getting out of hands. So much that the farmers sent a plea of help to the council. The problem was that the Tusken that was in the holo was no other than I'orik.
The council recognized I'orik by his gafii stick and his wrappings. They called him and made him tell them about the incident. After hearing they asked him if he felt any remorse. He responded that he didn't and he would do it all over again if need be.
They were shocked at hearing this response. After a day of meditating they announced that he was expelled from the academy and could never come back. He left the chambers only to find several padawans who had heard about what he did on Tatooine. Unfortunately they were also from Tatooine and had a huge grudge against Raiders. Xyrafus was tired of the jedi and their ways of peace, so he did the natural thing....he snapped. Screaming like a Tusken warrior in battle he bashed the heads of several padawns before fleeing the temple. During a the months he spent, in the lower city of Coruscant, he joined with a swoop gang there. After a couple of weeks he was the second hand man of the gang leader. While he was second in command, all the swoop gangs on the Coruscant did something that never happened. They all joined forces to try and take over Coruscant. Their first task was to destroy the police force in the area surrounding the jedi temple. As they prepared to mount the attack, Xyr made some very archaic weapons; Molotov Cocktails. The other members of the gang christened him The Anarchist for his choice of weapons. Just as they were about to mount the attack, the police suddenly burst into the hideout. Apparently one of the members was giving information to the police. He went into hiding for several days before stowing away on a freighter to the Sith capital, New Bethrezen. When he got off he ran into a sith master that came to receive some weapons. The Sith demanded to know what Xyr was doing on the ship. Xyr felt the power emanating fro the sith and was too scared to speak. The man then asked once again, and Xyr explained what happened on Coruscant. The sith introduced himself as Vicious.
Personality:
Why is Xyrafus socially inept? Imagine talking to a guy who has Sith tattoos almost everywhere, with soulless completely blacked out eyes, a mouth that looks like it belongs on a voxyn and who communicates mainly in telepathy as his vocal chords are mutilated beyond repair. Combined with an indifferent attitude and the predator like tendency to view every sentient as a meal, Xyr isn't really a people person. Add an already limited childhood in the deserts of Tatooine, plus him living almost 5 years with a Nomadic tribe of Tusken Raiders then having your wife murdered before your eyes doesn't help either. He's actually a nice guy the psychotic cannibal, and he tries to keep it that way, lest people find out of his truly cold assassin mentality. What? you didn't know? Though Xyrafus may act happy go lucky, have a cheery attitude, randomly talk about stupid things, or even act like a hyperactive 5 year old; Xyrafus' empathy is gone. Beyond what other Sith may say about the topic of killing, that you shouldn't kill for no reason, or something along those lines. Xyr can stroll up to a wedding and shoot everybody there without blinking an eye. Sure he doesn't do it, per se, but it doesn't mean he can't. He'd ask himself before, "If I do this, it's just going to be like ten tons of paperwork and lawsuits if i do, and then Reaver will get bitchy and start moaning about how to act and Luc will start making a speech about being a sith and oh god it hurts just thinking about it." Xyr also has an unhealthy addiction to any form of tobacco. From old school pipes, to cigars and cigarillos, and the occasional 'garette, Xyr smokes with abandon as most people in high combat situations do. If you might die in 2 hours by a stray blaster bolt, lung cancer in 20 years isn't really that scary. Xyr accepts that he might die at any moment so he chooses to live in the moment. (He's actually waiting for the off chance that he'll be dying in his bed and with his final breath says to his successors, "I left the treasure in...in...in...!" and dies right before finishing the sentence.)
Level: 16
Rank: Sith Master
Basic Path: Dark Jedi Guardian
Advanced Path: Sith Assassin
Master Path: Shadow Hunter
Core Stats:
Strength:17
Agility: 18
Toughness: 16
Intellect:10
Presence: 3
Spirit: 18
Path Skills:
Silence of the Wind: +1 in the Legerdemain and Stealth skills.
\\\Silence of Whispers: +2 in the Legerdemain and Stealth skills.
\\\\\\\\Silence of Night: +3 in the Legerdemain and Stealth skills.
Critical Blow: One unblockable attack.
\\\Deadly Blow: Two unblockable attacks.
\\\\\\\\\Fatal Blow: Three unblockable attacks.
Unshakable Loyalty: Whenever someone tries to use the intimidate skill against the Assassin in order to gain information that would harm the Assassin’s masters, fellows or loved ones the interrogator is considered one rank lower then he actually is. If this puts the interrogator below untrained then the attempt automatically fails.
Sniper Training Perks:
Multishot
(two left over to be used in Shadow Casting)
Shadow Casting:
Internal Alchemy: 2: The Assassin can create deadly poisons with his body and then bleed them onto weapons or into food. The poisons are always very difficult to detect and have different effects based on what emotion the Assassin used to 'brew' them. Rage poison might be highly acidic once it enters the bloodstream, despair poison might work as a sedative while joy might create a potent narcotic. Still new to this power, Xyr sometimes accidentally changes some of his blood to a mild hallucinogenic, which results in him spacing out and staring at that pink ronto dancing in the corner for quite a while.
Shadow Blade: Able to Make a non powered melee weapon out of pure darkness.
Armor of Darkness: Able to create a suit of armor from shadow thats considered heavy in terms of protection, but is completely weightless.
Assets:
Unusual Ability (2): During one of his many assassination missions with the Sith, Xyrafus was captured by a small scouting fleet of Yuuzhan Vong. Having no force signature, they caught him off guard. Put in a cell made from a ysalamir biot, Xyr was blocked from the force and was easily subdued by the larger aliens. The scouting fleet was actually one of many research teams that were sent out to test the various species of flora and fauna around the galaxy; to see if they could be changed or Shaped. One of the higher rank warriors was interested in having his jaw/teeth replaced with Hyper-Extending jaws similar to the new Voxyn that was being developed at the time. But the warrior didn't want to become a Shamed one if the operation wasn't successful, so they used Xyr as a guinea pig. At first glance, Xyr doesn't look different, but upon closer inspection, two scars that form a Glasgow Grin are visible on his face. When he talks, it's clearly visible that he has shark like teeth, because the scars open up a bit, making his visage unsettling, with black eyes, a too wide mouth and a fang filled mouth. But when Xyr opens his mouth completely to bite, his jaw dislocates and drops, the scars open up to reveal a full mouth of razor sharp teeth that could be described only as a row of fangs; his entire teeth are free floating and if Xyr wants to, can hyper-extend up to an inch and half out from his mouth. They literally turned Xyr's mouth into something that looks like a shark when it attacks. Additionally, they removed all of his human teeth and messed around with his entire digestive system. A modified liver, kidneys, stomach and intestinal tract makes Xyr a bit more dense and heavier, but is completely able to process raw meat better with much stronger stomach acids to break down food and kill viruses and bacteria living in the flesh being eaten, and even be able to eat flesh from species that are inherently poisonous or toxic if digested.
And for the cherry on top, his vocal chords were mutilated. Now only being able to produce growls, howls and similar sounds to an animal, Xyr prefers to communicate telepathically as he is unable to produce normal basic speech. (though he could probably learn shryiiwook given time)
Unusual Ability (3): Xyr also had a fire spitter implanted into his left arm and hand. Removing the arm from the shoulder, a fire spitter spine was used in lieu of his forearm bones and a new arm and shoulder were cloned for him to better accept the fire spitter. The fire spitter spine juts out from the skin on his forearm. The new skin was a bit fire resistant, but not entirely. And as before, this was a test, because the same warrior as before didn't want to become a Shamed one. This prototype fire spitter had a larger biomatter sac which held more than the usual amount of flammable matter. Also, the new hand was specially modified with tubes running in each finger and in the palm. These tubes when in use, open up and, on the fingers, a small half centimeter hole is visible where a small flame can be produced; weak enough to easily light a cigarillo, like a lighter flame, but if desired can be intensified enough to compare to a precision blowtorch. On X's palm, the hole made is bigger, and inch and a half. The flame produced can be used like a torch when set on "low" but can produce fire balls just as powerful as a regular fire spitter when set on high. The Vong also put in a adapter for a specialized compressed air lung worm, if needed. The fire produced from the lungworm add-on can be used a flame thrower up to 2 meters. (Xyr later replaced the lungworm with a small tank of compressed air which functions the same way, only it doesn't die when it's empty.) His entire arm is covered in a miniaturized ooglith cloaker; it's appearance is similar to a exoskeleton. (Similar in appearance to what Nom Anor used when he was disguised.) As seen in this pic.
Combat Proficiencies :
Primitive weapons: (1)
Simple weapons: (2)
Slugthrower weapons: (3+1)
Blaster weapons: (3)
Lightsaber Training: Can use: Single Lighstaber, Double Bladed Lightstaff.
Shii-Cho: (1)
Djem So:(3)
Nimam: (1)
Armor Proficiency:
2nd Rank--Xyrafus uses a moderately armored suit mainly as a H.A.L.O insertion device, in addiction to the paraglider chute, the suit is a birdman suit, having miniature wings and a face mask that has several hours of air, plus a gill cartridge, which if he lands in water, he can extract oxygen from the water indefinitely. Since it's made for high altitude, Xyr went a step further and made it completely sealed. Meaning that he can survive the hard vacuum of space or a different atmosphere. The helmet has ingenious addition that Xyr asked to be installed on account of his....eating habits. The helmet splits open underneath the jaw line, and retracts, leaving Xyr an empty space to take a big chunk out of whatever he's biting with no problem.
Skills:
Spoken Languages: Basic, Tusken, Huttese, Jawaese
Craft: Slugthrower Weapons: 3
Pilot: 1
Knowledge: Engineering (1)
Knowledge: Sith Lore (1)
Intimidate: 3
Demoralize Foe (Presence or Strength): Your iron stare or bloodthirsty growl are weapons in their own right. When armed with a weapon that you have three or more total Ranks in while engaged one-on-one in close combat, you impose -1 DR on your enemy. Foes who are frenzied, in a state of fearlessness or otherwise in a mental or physical state that precludes the reactions Intimidate relies upon are immune to this effect.
Acrobatics: 3+1 (Contortionist)
Slippery Target (Agility): With grace and style, a character with this specialization avoids incoming fire expertly. If a character with Slippery Target uses AP to take, return to and/or emerge from cover then they receive +1 DR against ranged attacks for the next round.
Athletics: 3
Jump Attack (Strength, Agility or Toughness): Favored by practitioners of Ataru, this specialization turns jumping into a lethal combat technique. When using the Athletics Skill to jump in combat a character with Jump Attack receive a bonus AP. If Force Leap is used then increase this to two AP. Only one of these bonuses can be applied once per turn, i.e. a character who makes two regular jumps and a Force Leap still only receives two bonus AP that turn. Furthermore, a character with this specialization is no longer required to spend an AP on a defensive action before jumping in close combat.
Legerdemain: 3+4 (Silence of Night, Contortionist)
Stealth Draw (Agility): A character with this specialization has achieved such precise control of their hand movements that they may draw a weapon unnoticed.
Stealth: 3+4 (Silence of Night, Contortionist)
Cheap Shot (Agility): Characters with this specialization receive +1 AP against targets caught unawares by their attacks that turn.
Gamble: 3
Fool’s Luck (Spirit): The Force looks after innocents and fools, it is said, and you don’t look very innocent. Once per Mission you may declare Fool’s Luck to have an action that is insanely risky succeed against all odds.
Survival: 3
Voice of the Wild (Intellect or Toughness): A character with this specialization has spent a significant portion of their life out in the wilderness. As such they know what noises and sights are normal and which are not; having a keen awareness of the latter category. Characters who know the Voice of the Wild are never considered to be unawares against attacks made against them in the wild lands.
Sabotage: 3
Light Step (Intellect): You never risk setting off a landmine or other trap mechanism as you will quickly notice its presence.
Awareness: 3
Combat Awareness (Spirit or Intellect): Your keen perceptions allow you to pierce the ploys of your enemies in battle. Those who possess this specialization are immune to the Slippery Target, Masterful Feint, Stealth Draw and Cheap Shot specializations.
Perks:
Ambidexterity
Contortionist
Two Weapon Fighting
Force Channel
Danger Sense
Martial Arts
Improved Martial Arts (Martial Arts Training Perks)
Defensive Martial Arts (Martial Arts Training Perks)
Mobility
Shot on the Run
Rapid Shot
Far Shot
Point Blank Shot
Precise Shot
Quick Draw
Blind Fight
Combat Reflexes
Weapon Focus (Slugthrowers)
Force Power Focus: Force Camouflage
Force Power Focus: Force Phase
Force Power Focus: Qey' Tek
Force Powers:
Force Sense
Force Alter
Force Control
Telepathy: 3
Force Speed: 2
Force Jump:1
Force Telekinesis: 2
Force Push/Pull: 3
Force Blinding: 1
Sense Force: 1
Force Camouflage: 2 + 1 (Force Power Focus)
Force Fear: 2
Force Scream: 1
Force Phase: 1+1 (Force Power Focus)
Deadly Sight: 1
Force Stealth(Qey'Tek): 1+1(Force Power Focus)
Crucitorn: 2
Weapons: His main weapon which always is at his side is his Tusken Cycler sniper rifle. Being a gunsmith, Xyr swapped out the original firing mechanism and installed a Verpine Shatter gun firing system. Completely silent, it travels faster than regular bolts/slugs and is more powerful, able to go through many more layers of armor. To block it it's very difficult, since the bullet travels much faster and there is no sound whatsoever. Xyrs signature sideamr is a custom made magnum slugthrower.
He keeps several magazines on his person,usually with two types of ammo; Shredder rounds, specially designed to rip through unarmored targets, and IHEAP. IHEAP( Incendiary High Explosive Armor Piercing) rounds are the result of more than 7 years of Firearm Engineering and research. Covered in a slow burning high temperature mixture of phosphorous, the round itself is made from depleted uranium. Which itself is additionally armor piercing and incendiary. The round is semi hollow, with a chamber in the middle of the round filled with a quick dispersing, high explosive liquid mixture. The uranium explodes ideally if it comes in contact with water or humid air; so to give an ideal environment for every round, Xyr implemented a liquid explosive that when the round explodes on contact, it disperses in a small cloud that explodes a nano second later. So you have a two stage explosive armor piercing round. Xyr designed this round just to f*** with people that say that slugthrowers are obsolete. He comes in guns blazing and manages to get into a mexican standoff, and people just laugh at him when they figure out he's holding a slugthrower, thinking that basic ballistic armor can protect them. Those same people usually die a painful death when they freaking EXPLODE from the inside out in a shower of blood. Moving on, the more rare "Jedi Killers", have a cortosis weave. Although it doesn't deactivate the saber and can be deflected, Xyr makes these rounds heavier on purpose to impart more kinetic energy when hit. So if a lightsaber wielder tries to deflect, he'll find it comparable to someone smashing his blade with a heavy blunt object traveling at subsonic speeds. The rounds themselves are 20mm. with the heavier armor piercing rounds using fin stabilized sabot rounds.
Xyrafus recently added two fully automatic machine pistols with selective fire to his repertoire.
He also has a combat knife made out of beskar (mandalorian iron).
Saber color: His main lightsaber, which he constructed himself, has several modifications and attributes. Dark red-orange, it's an unstable lava crystal so it fizzles with electricity and it drips lava and fire. First off, the lava crystal that powers it, bonded with Xyr when he found it, making it more powerful and also putting a force failsafe, no one but Xyr can use his saber. The lava crystal usually drips lava, but Xyr installed one of the dragon pearls he got from the canyon krayt he killed, refining the blade itself. When activated the blade sizzles with static, but thanks to the pearl it doesn't drip lava. Though on some occasions the crystal responds to his mood and becomes more heated and starts to drip lava and fire. The saber has a knuckle duster attachment, making it an effective melee weapon. Secondly, the saber has a grappling hook made with an Impervium cable. The hook itself has a magnet to latch on to metal and also has small claws to grip a non-magnetic surface. The winch is strong enough to pull several people at the same time, and acts like a garrote when Xyr wants to kill stealthily. It can also wind around an enemy taking them by surprise. Xyr also wears a wristband which the grappling hook can grab easily thanks to a indentations specially made for it.
Equipment:
Backup saber: Xyr's first lightsaber, as described in his bio, was from a different time. The saber can split into a t-shape, which the blade can cover fully making it into a giant buster type blade.
Neuro-Saav NiteSite Infrared Motion Sensor goggles, sand/rebreather/ underwater mask all built into his helmet.
Pets:
Newborn Krayt Dragon,Vessen, given as a gift from Darth Rayden while being attacked by two other krayt dragons.
Dragonslug, Piros.
EDIT: Now both pets are fully matured, Vessen is 12 meters tall and 32 meters long.
Piros is fully matured at 25 meters. Both creatures live on a specially secluded area of Yavin 4, it's a bit taxing for Vessen since he's from the desert, but he manages.
Ships:
The Epitaph
A Delta 7B Aethersprite starfighter. Xyr took some of the customizations from an old Grandmaster Assassin, Venom, who swore the he had the original Azure Angel that belonged to Anakin Skywalker. It has four additional laser cannons on it's wingtips that can swivel out completely in any direction with any angle. Also two Scram jets are on the bottom, letting the fighter reach phenomenal speeds while flying in the Atmosphere of a planet. And of course, a stygian crystal stealth generator, able to make the fighter disappear from view and all forms of scanning, except from the force in which they can sense Xyr sitting inside. Has a matte black paint job. After the original fighter was destroyed during Athor's knight trials, Xyr acquired a new one and changed the name as lame pun on the death of his old ship.
The Osiris
An Amphibious Interstellar Assault Transport/infantry (AIAT/i), Xyr got the ship when he became a Knight. Since he usually rides alone, he gave the ship a different interior. Putting in a Meditation room, bacta shower, and a small living quarters, Xyr uses The Osiris when he goes out on a mission that might take longer than a couple of days. The only other modification of note is a rear Void-7 Seismic Charge launcher. And as always, a matte black paint job.