Post by Horatio on May 8, 2015 21:16:21 GMT
Lucien moved all his furniture and belongings leaving the apartment like chambers on the station of New Bethrezen to live on a planet in the Outer-Rim. Away from people who bother him for cups of sugar. He chose a system with a blue giant, newly named the Hiikhar System, with the only hospitable planet being Hiikhar and it's barren desert moon, called the Angel Moon by the locals due to a visible mountain range resembling a figure with outstretched wings. The population were all light-skinned humans which were natives of the planet, numbering in a few hundred thousands. A small colony from a shipwreck salvaging company made first contact on the planet, which number in a few hundred. These peoples co-exist with each other, and the colony sells supplies for information on known ship wrecks on the planet, as well as educating and employing those willing to join the company.
Lucien put his own stake into the ground and claimed land, which was far enough not to be disturbed by locals, and safe enough where he did not inhabit holy lands, or burial grounds.
---
You arrive on the small planet spaceport which gets minute amounts of traffic, most of it being salvage teams and traders. You follow the directions provided by the bizzare Lord himself so you may reach his home. The landspeeder flies over large trees and up a hill range to reach a clearing where earthy hill and rocky mountain connect, and a small hole in the mountain side is visible. You approach it and enter the lightly lit tall cavern which leads deep into the mountain side. Upon reaching the end you are greeted by a circular metallic door. Stepping forth, a quick red scan passes over you and then the door pulls inwards and rolls off to the left of your view.
A hallway is revealed:
-The room directly to the right leads to a kitchen with a balcony at the far end:
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->Continuing the first hallway you reach the waiting room with two staircases. One on the right leading up and one on the left leading down, as well as a room close to the right staircase. The right staircase leads up to the living room:
->Continuing through the living room you're able to reach the office of Vanno himself:
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<-Back in the waiting room the left staircase leading lower splits into two staircase. The right staircase leads down to the guest bedroom with the door being at the top of the stairs:
<-The left staircase leads to the master chambers of Vanno himself:
---
Back in the main waiting room there last room to be explored for public eyes is the meeting room, which includes a vast selection of beverages collected from all over the galaxy:
---
While this is all that is accessible through visible doors there are areas within the manor which are only able to be accessed through a secret passage that leads to an armory, a private hangar, a training room, a meditation room, and private pool.
To access the private secret area, you must know the password required once in the meeting room, otherwise the elevator will not activate. You must put in the password in the terminal located in the center of the room disguised as a wooden table, which can also be used as a holographic display for messages or viewing pleasure. Once the password is typed in the meeting room will shift and elevate down to a lower level.
Once reaching the lower level you open the door to reveal the large private pool:
A door on the right leads to a shower and sauna complex, but the door on the left side leads to the training room:
---
This is all that is on the lower level currently, to get to the meditation area you take the meeting room elevator up passed the main floor, and make a right once out of the elevator. This area is practically at the top of the mountain for the best view, in the open with a few trees around a a clearing and a single tree different from the rest in the center:
The final areas of the complex include the private hangar and armoury, both of which are opposite of the meditation room, following the hallway to a door to the left of the elevator. This door is a large metallic circular door, and once permission is granted and the red scanner passes over you to confirm the door pushes in and rolls off to the left revealing a short reflective hallway. Following the hallway forward the metallic door rolls back into place and closes. Ahead of you lies the door to the personal armoury and trophy room of Lucien himself:
Backtracking outside the door with the keypad to the left side of the main entrance/exit of the reflective hallway, is a short elevator. Getting into the elevator you notice it has clear see through walls, and soon it springs to life lighting the cave area around it as it moves forward, then downwards and rocking only lightly. The door to the elevator opens to reveal a large complex where the current ships of Lucien are stored, being far larger than one would think, and having more space in case more ships are ever acquired. You step out into a room with a terminal and large windows overlooking all the landing pads:
Lucien put his own stake into the ground and claimed land, which was far enough not to be disturbed by locals, and safe enough where he did not inhabit holy lands, or burial grounds.
---
You arrive on the small planet spaceport which gets minute amounts of traffic, most of it being salvage teams and traders. You follow the directions provided by the bizzare Lord himself so you may reach his home. The landspeeder flies over large trees and up a hill range to reach a clearing where earthy hill and rocky mountain connect, and a small hole in the mountain side is visible. You approach it and enter the lightly lit tall cavern which leads deep into the mountain side. Upon reaching the end you are greeted by a circular metallic door. Stepping forth, a quick red scan passes over you and then the door pulls inwards and rolls off to the left of your view.
A hallway is revealed:
-The room directly to the right leads to a kitchen with a balcony at the far end:
---
->Continuing the first hallway you reach the waiting room with two staircases. One on the right leading up and one on the left leading down, as well as a room close to the right staircase. The right staircase leads up to the living room:
->Continuing through the living room you're able to reach the office of Vanno himself:
---
<-Back in the waiting room the left staircase leading lower splits into two staircase. The right staircase leads down to the guest bedroom with the door being at the top of the stairs:
<-The left staircase leads to the master chambers of Vanno himself:
---
Back in the main waiting room there last room to be explored for public eyes is the meeting room, which includes a vast selection of beverages collected from all over the galaxy:
---
While this is all that is accessible through visible doors there are areas within the manor which are only able to be accessed through a secret passage that leads to an armory, a private hangar, a training room, a meditation room, and private pool.
To access the private secret area, you must know the password required once in the meeting room, otherwise the elevator will not activate. You must put in the password in the terminal located in the center of the room disguised as a wooden table, which can also be used as a holographic display for messages or viewing pleasure. Once the password is typed in the meeting room will shift and elevate down to a lower level.
Once reaching the lower level you open the door to reveal the large private pool:
A door on the right leads to a shower and sauna complex, but the door on the left side leads to the training room:
---
This is all that is on the lower level currently, to get to the meditation area you take the meeting room elevator up passed the main floor, and make a right once out of the elevator. This area is practically at the top of the mountain for the best view, in the open with a few trees around a a clearing and a single tree different from the rest in the center:
The final areas of the complex include the private hangar and armoury, both of which are opposite of the meditation room, following the hallway to a door to the left of the elevator. This door is a large metallic circular door, and once permission is granted and the red scanner passes over you to confirm the door pushes in and rolls off to the left revealing a short reflective hallway. Following the hallway forward the metallic door rolls back into place and closes. Ahead of you lies the door to the personal armoury and trophy room of Lucien himself:
Backtracking outside the door with the keypad to the left side of the main entrance/exit of the reflective hallway, is a short elevator. Getting into the elevator you notice it has clear see through walls, and soon it springs to life lighting the cave area around it as it moves forward, then downwards and rocking only lightly. The door to the elevator opens to reveal a large complex where the current ships of Lucien are stored, being far larger than one would think, and having more space in case more ships are ever acquired. You step out into a room with a terminal and large windows overlooking all the landing pads: