Post by Darth Kairos on Jul 20, 2019 1:14:34 GMT
Name:
Sith Name: (Optional)
Age:
Species:
Homeworld:
Gender:
Height:
Weight:
Eyes:
Hair:
Skin Color:
Appearance:
Personality:
Sith Name: (Optional)
Age:
Species:
Homeworld:
Gender:
Height:
Weight:
Eyes:
Hair:
Skin Color:
Appearance:
Personality:
Demeanour:
Nature:
Goal:
Nature:
Goal:
Demeanour, Nature, and Goals are all detailed under House Rules.
Languages:
Speaks, Reads & Writes Basic
Speaks, Reads & Writes Basic
Backstory:
Level: 1 OR 5
Total Experience (XP): 0 OR 10,000
Total Experience (XP): 0 OR 10,000
Basic Path:
Advanced Path:
Master Path:
OR
Class:
Advanced Path:
Master Path:
OR
Class:
Hit Points:
Damage Threshold: Fortitude Save + Size Modifier
Force Well:
Damage Threshold: Fortitude Save + Size Modifier
Force Well:
Saves:
Fortitude Save: 10 + Heroic Level + Constitution Modifier + Class Bonus + Equipment Bonus
Will Save: 10 + Heroic Level + Spirit Modifier + Class Bonus[/ul][/quote]Your Saves, also called defences, measure your ability to avoid various forms of damage. See the Combat Rules for more details, as well as your Basic Path & Starting Class (and, if a level 5 Sith, your Advanced Path) for more details.
Speed: 9m (6 squares)
Equipment:
Weapons:
Armor:
Weapons:
Weapon | ATK | DAM | Range | Notes |
Armor:
Armor | Category | Soak | Fort. Save | Max. Dex. | Notes |
Credits: 3d4 x 250 credits OR Noble begins play with 3d4 x 400 Credits + 3x Credits per month from Resources Asset (if applicable) - Starting Equipment Costs
Core Stats:
Strength:
Dexterity:
Constitution:
Intellect:
Charisma:
Spirit:
Strength:
Dexterity:
Constitution:
Intellect:
Charisma:
Spirit:
Combat Proficiencies:
Skills:
Assets:
Perks:
Force Powers:
Material Resources:
Level Special Abilities:
1: Starting Abilities
1: Starting Abilities